Creating
Creatures, adding Powers and Talents is a lot of fun. Balancing
them, assigning Skirmish points value like in Heroclix.
Re-arranging
the tutorial sequence to design in which order concepts can be introduced.
Fine-tuning
Combat, making sure a swarm of low levels have a chance to kill a high-level
creature.
Core
game design, turn phases, Cornucopia way to make
nuggets available to Dark Lords, every 10 turns maintenance.
Rooms,
what they do, how much they cost, how you build them. Are they balanced? Which
is the most useless one?
16 Spells of the Dark Lords.
Architectural
dungeon development, maze, tunnels, land types. How to ensure a stimulating
high quality maze, dungeon-crawl style?
Interaction
boost, how to motivate players to risk their creatures to invade a neighbor who
installed Traps and defences?
How
to keep your Creatures happy? Are some creatures too easy /difficult to keep
happy?
Heroes in the Village, why should they risk their life
going in the underground? Aura light points, Food, Gear.
Is the loot enough attractive and plentiful?
How
to introduce the right amount of Gear for the heroes and dungeon creatures?
Creature
board, Gear card, Quest card ergonomic design, token, marker, best way to manage the game material.
Gate, portal, entry-exit of creatures and heroes.
Re-think, balance Bless, Blessing, Prayer
Re-think,
balance Widgets
Re-think,
balance Eclipses
Re-think,
balance Mercenaries
Re-think,
balance Gear
Victory condition fine-tuning.
Where
do you feel like contributing?